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[email protected] enables the study of the fundemental laws of Minecraft to answer unanswered questions regarding the features and true limits of the game.
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From sandy valleys, up to sand dune peaks. Kaktoos rises to the challenge!
After a somewhat long hiatus, Kaktoos is coming back for another round in the ring, and this time at higher and higher heights. Many of us who contribute to the project ([email protected]) got a little busy with school/work after the Pack project concluded, so I apologize on everyone’s behalf for the silence and uncertainty as of late.
As for where we left off, the y=62 search wasn’t as fruitful as we would have liked. No taller cacti had been found at this height than were found at the slightly higher height, y=63.
With the way things usually go, we would need to create an entirely new version of the program in order to run kaktoos for different heights. We started on y=63 for the original version of the program, and then changed this to y=62 for the second run of the program.
This time around, we’ve flipped the script, and different heights can now easily be run at the same time or in series, with 0 program changes. Effectively we’ll be able to get the final answers we’re looking for from the kaktoos project much easier and without as much “red tape” as there usually is with program changes due to security reasons.
What does this mean for you?
This means more kaktoos, more often, and with less breaks between runs for the foreseeable future.
There’s some limits to how many heights we can attempt since there comes a point where you simply will not find any cactus, however, we have a fair range to work with now with these new changes in play.
We’ll be launching a run of kaktoos very shortly. We’ve been testing this in beta with a height value of 64 for a short period of time to make sure that things are running as smoothly as we would like, but we’re happy to announce that we’re ready to go!
Some have offered far more support than we ever expected during this beta, which definitely surprised us! We’re grateful for everyone’s enthusiasm, even if it’s to our own disadvantage to have this run done so quickly.
For the curious, this new run will encapsulate heights of 65, 66, and 67.
That said, happy crunching! Kaktoos runs will begin soon outside of beta. Thank you all for the support and understanding over the last couple months as we work through things.
6 Dec 2020, 20:05:33 UTC · Discuss
We have found the SEED of Minecraft's title-screen background PANORAMA!
Everyone should be familiar with this world. It's the one that always appeared on Minecraft's main-menu (title-screen), blurred and slowly rotating.
It first appeared in 2011 for Minecraft Beta 1.8 and remained for many years, it was only recently replaced in 1.13 each subsequent version.
The seed was found on 18th of July 2020 at around 5:45 AM UTC.
Version: Beta 1.7.3
Coordinates: X=61.48~, Y=75, Z=-68.73~
Seed: 2151901553968352745 OR 8091867987493326313 (both work)
Why two seeds? There are actually 2^16 (=65536) seeds that will all generate the same world. Older versions of Minecraft used only 48 of the bits of the seed. Here's the formula for getting all of them, as explained by Earthcomputer:
25357015387625 + 2^48k, 0 <= k < 2^16; (k is an integer)
The two seeds mentioned are the only "valid" seeds, in the sense that they can be naturally generated by Minecraft (due to Java's random function implementation).
There is not any word/string of characters that will produce this seed, it was generated randomly.
This has nothing to do with "shadow seeds", they are not present in these versions.
What can change is placement of trees and fauna as that depends on the order chunks are generated; otherwise, there are no differences between the two seeds.
Earthcomputer, Cortex, Neil - wrote the biome and terrain checking code
DutChen18 - made multiple tools/mods to help with the recreation and gathering data for the seed checking
MC PseudoGravity - reversed the tallgrass colors and found the biome values in the panorama
Philipp_DE - hosted the recreation server and screenshot bot
Tomlacko - started the project, found the coordinates, produced the panorama viewer with recreation overlay
...many other people helped in other ways (such as building the recreation block-by-block) listed here.
To see how this was accomplished, watch SalC1's video: https://www.youtube.com/watch?v=GaRurhiK-Lk
Seed reveal video from Earthcomputer: https://www.youtube.com/watch?v=caLCZNLPgrM
~ this post copied mostly in verbatim from Tomlacko's Reddit post on the subject
30 Sep 2020, 10:42:47 UTC · Discuss
Onwards to new and great (actually, lesser) heights (of cacti)
The first round of Kaktwoos processing is nearing its completion. A small number of hosts caused many errors with faulty hardware or software configurations which caused the failure of a handful of workunits. Due to these failures; several thousand new tasks have now been submitted to allow any previously failed workunits an additional chance to succeed.
All historically submitted data is currently under re-evaluation as a subset of these completed tasks has outputs which don't appear to be nominal. The re-validation of tasks will reach completion shortly, and soon a follow-up will be posted detailing the tallest cactus found during this round of Kaktwoos processing.
The Kaktwoos (kak-two-s) project was initiated by computing a small set of tall 'candidate cacti' using the single-chunk cacti stacking application Kaktoos (kak-tus). The initial cactus seed search assumed stacking began at an elevation of y=63 blocks from bedrock which is the basis of assumption for the Kaktwoos multi-chunk cacti scanning work. You have likely volunteered resources towards this effort over the past few weeks.
Now, onto the exciting news: the Kaktoos application (note the missing 'w') shall be launching on BOINC.
This application will exist to scan for individual chunk seeds which produce tall cacti (7 blocks minimum) with generation elevation of y=62. Using a lower elevation parameter for Kaktoos will hopefully allow us to discover additional naturally-generated 22+ block tall cacti with Kaktwoos.
For those wondering, the next set of tasks will produce many more resultant 'candidate' cactus seeds than the previous y=63 run. We expect 120 million generated seeds despite the required minimum height of 7 blocks we chose to reduce output drastically. This dataset will be used for quad-chunk stacking (Kaktfours anyone?) and is much more challenging to manage due to the lower probability of finding 22+ block tall cacti and increased development overhead. We could theoretically find much taller cacti with this method, with a caveat of requiring significantly more processing power. Don't worry though; there are other projects brewing which will take priority. If you are a 'stacktus' superfan or a member of the 'big cactus community', you also needn't worry; there may be even more permutations of Kaktoos and Kaktwoos inputs to try which should keep us all busy along the way.
Finally, and for reference, the tallest known cactus found by [email protected] (in Minecraft: Java Edition v1.14.4) is 22 blocks, and 24 blocks tall if using a superflat world with the desert preset. We distinguish these heights as we consider "cactus naturalis" (cactus of normal generation) cacti to be the true tall cacti, as opposed to "cactus fma vi" (cactus of superflat generation).
2 Aug 2020, 15:09:11 UTC · Discuss
Server outage resolved and supporting our infrastructure
Between 23:54 UTC yesterday (2020-07-20) and 15:35 UTC today, we suffered from a catastrophic SQL failure which forced us to restore from backup.
There may be some credit issues where the system granted more or fewer credits than you expect for work done during this time.
I can't apologize enough. If our BOINC deployment was architected for scale rather than for low cost, we could've avoided this.
There are several enhancements to our infrastructure and upgrades we'd like to make, such as migrating services to Kubernetes and potentially using a managed SQL service.
You can help! Please consider visiting our Patreon page, reviewing the current set of benefits, and making a contribution of any size; any amount helps - patreon.com/minecraftathome
All contributions go towards covering infrastructure cost and quality-of-life improvements to ensure the project's longevity.
21 Jul 2020, 20:10:54 UTC · Discuss
That was fast
The origin of the panorama image used in the Minecraft main menu from beta version 1.8.1, released in September 2011, has remained a mystery until now.
In less than 24 hours after launching the panorama application; a volunteer host for [email protected], in a sheer stroke of luck, found the world seed, 25357015387625.
This was approximately 93 days of processing time at a total of 54.5 exaFLOPs compressed into the last 24 hours.
The specific host which located the seed belongs to the user vanos0512.
Thank you to the 137 users who contributed 181 hosts with 231 GPUs over the last 24 hours. You all accomplished this.
Here are the details if you want to generate this world for yourself:
Minecraft version: Beta 1.7
Either of these two valid world seeds: 2151901553968352745 or 8091867987493326313
Co-ordinates: x60, y76, z-67
See the video released by EarthComputer announcing the finding.
18 Jul 2020, 15:32:11 UTC · Discuss