Posts by Jord

41) Message boards : Number crunching : deadline is too short (Message 206)
Posted 5 Jul 2020 by Jord
Post:
I have now disabled IntelGPU on that host (Darn, I was looking forward to having another project to run on it).

But you can do that without having to disable the iGPU. All you have to do here at this project is go to your account (here), then on to the Project preferences (here), edit those, uncheck Use Intel GPU, and save those preferences. Then you can still use the iGPU at another project that supports it, like the Collatz or Einstein@Home.
42) Message boards : Number crunching : deadline is too short (Message 202)
Posted 5 Jul 2020 by Jord
Post:
Odd-Rod's troubles are with an Nvidia GT 740M GPU and the opencl_nvidia v2.01 application.

Edit: Ah you meant the thread-starter.
43) Questions and Answers : Web site : House keeping (Message 199)
Posted 5 Jul 2020 by Jord
Post:
My next case: https://minecraftathome.com/minecrafthome/workunit.php?wuid=1268362
Two Didn't Need, one Unsent and me. I didn't even know that was possible. There should always be a replication of two for validation.
44) Message boards : Number crunching : deadline is too short (Message 198)
Posted 5 Jul 2020 by Jord
Post:
But not always, that GPU did complete tasks in time with the older v1.12 and v2.00 applications. Just no longer with the nvidia_opencl v2.01 application.
So that's something in the application that changed. I'll leave that to Hy to explain.

The older applications allowed for the task to run way longer as well. Now you're capped at 49,470 seconds, while before it finished without problems in 55,981 and 80,314 seconds.
45) Message boards : Number crunching : deadline is too short (Message 196)
Posted 5 Jul 2020 by Jord
Post:
Due to the fact that the server sends several tasks at a time...
The server sends as much work (and a little over) that what your client asks for. So if that's too much, then you'll have to adjust your work queue request values.
But it'll fix itself as well, because BOINC will learn and when enough tasks go over the deadline BOINC will automatically ask for less work from this project. That can take several tens or hundreds of tasks though.

My BOINC is set to as for 0 days of work and 0.1 days additional. This results in it getting 1 task at a time. And because of the speedy connection on both sides this results in a down time of mere seconds between tasks being uploaded and the next downloaded.
46) Message boards : Science : Cactus Run & Beyond? (Message 193)
Posted 5 Jul 2020 by Jord
Post:
Throwing into Google:
- https://packpng.com/
- https://www.youtube.com/watch?v=eC7f9tMslVE
47) Message boards : Number crunching : Getting 0 tasks on tahiti gpus. (Message 192)
Posted 5 Jul 2020 by Jord
Post:
I suspect it's OpenCL 2.0 for AMD cards, but I'll wait for Hy to confirm or deny that.
48) Message boards : Number crunching : Dual IDs (Message 191)
Posted 5 Jul 2020 by Jord
Post:
The problem is that I don't know the email address of the founder account
That's something chip can look up for you and PM you if you want to.

I'll wait until the founder transfer occurs as the 0 points account isn't going to change to being active.
The option I gave in my previous post makes your present account the founder, not the 0 credit account.

BOINC really needs to fix this snafu. My guess is the annoying BOINC wide teams which I detest.
Your team did get made with BOINC Wide Teams. But if you don't want that to happen, why not remove your team from BWT (log in->Your account->Administer->Remove Team->Acknowledge)? You still need to know the email address you registered the other account with for that. And hope it's an existing email address, not a garbage one.
49) Message boards : Science : Cactus Run & Beyond? (Message 181)
Posted 4 Jul 2020 by Jord
Post:
How many creepers per square chunk.
50) Message boards : Number crunching : Badges. And Stats Export (Message 180)
Posted 4 Jul 2020 by Jord
Post:
It should be pretty simple to come up with an icon like badge without going crazy.
You have to be crazy to run BOINC. So that's checked.
Hi Mikey, all those familiar faces... ;-)
51) Message boards : Number crunching : Dual IDs (Message 179)
Posted 4 Jul 2020 by Jord
Post:
Unless you manage to log into that account to change things, there's no way to remove the account. Unless Chip believes you and does it from the database.
Accounts are based on the email address. The email address used to make the account is what's the unique identifier in BOINC. So if you have two accounts, you used two email addresses.

The server software this project uses hasn't been updated yet to include the (GDPR compliant) account removal option. But even for that you first need to be able to log into that account. Which can be done by logging out of your present account, try to log back in, choose the "forgot password" option, fill in the email address of the other account. Then check that email address for a login link that can be used for 24 hours.

What you could do there is change the email address of that account to garbage. We don't check email addresses for validity. Do set a password you can remember.
Then log out of that account, log into this present account and change its email address to that of the previous account. That should make you the team founder instantly with this account.
52) Questions and Answers : Web site : House keeping (Message 173)
Posted 3 Jul 2020 by Jord
Post:
Two tasks that didn't validate due to too many errors:
https://minecraftathome.com/minecrafthome/workunit.php?wuid=1257094
https://minecraftathome.com/minecrafthome/workunit.php?wuid=1257331

Now, max # of error/total/success tasks = 3, 10, 6
This means a maximum of 3 errors can be had, which in both tasks is 4 (4 independent computers returned it with computing error).

331 I see I got yesterday evening, I ran it to 50% then shut down. Continued it today, in the mean time a couple of Intel GPUs erred on it. I was the 6th to return it but it already had 3 (and even 4) errors.
094 is a different story though, i t had erred 3 times already when it was sent out to me, I returned it correctly, one other computer erred on it as well. Why wasn't it sent out another time, or why was it sent to me in the first place if max error # is 3?
53) Message boards : Number crunching : Intel GPU error (Message 172)
Posted 3 Jul 2020 by Jord
Post:
We have pushed out a change to set the minimum required version of OpenCL to 200 for Intel graphics.
That means according to https://www.intel.com/content/www/us/en/support/articles/000005524/graphics.html:

Intel Iris Plus Graphics (OpenCL 2.1)
Intel UHD Graphics 610 (OpenCL 2.1)
Intel HD Graphics 610 (OpenCL 2.1)
Intel UHD Graphics 610/620/630/P630 (OpenCL 2.1)
Intel HD Graphics 610/615/620/630 (OpenCL 2.1)
Intel Iris Plus Graphics 640/650/655 (OpenCL 2.1)
Intel HD Graphics 520/530 (OpenCL 2.0)
Intel Iris Plus Graphics 540/550/580 (OpenCL 2.0)
Intel HD Graphics 6000/5500 (OpenCL 2.0)
Intel Iris Graphics 6100/6200 (OpenCL 2.0)
Intel HD Graphics 5300 for Intel® Core™ M Processors 515/5300 (OpenCL 2.0)
These are only available on generation 5 (Broadwell), generation 6 (Skylake) and above Intel CPUs.
54) Message boards : Number crunching : Credits (Message 171)
Posted 3 Jul 2020 by Jord
Post:
Well, I haven't run docker yet so you've given me a challenge. Something I'll try doing over the weekend - although I don't promise a thing. I go where my mood goes.
55) Questions and Answers : Web site : House keeping (Message 157)
Posted 2 Jul 2020 by Jord
Post:
Also not required yet, but keep in mind for the future, and as edited in perhaps it already works as normal.

Now everyone still has all the results of all the tasks they ran since you opened the project visible in their account, Tasks listing. When this grows to several thousands of users with several thousands of pages you can understand this will take quite an impact on your database. It's not necessary to keep these, all you need is the result file in the database and the rest can be deleted. Input files, output files, etc. Normally on a completely set up project this will be done automatically, after 24 hours. The 24 hours can be adjusted if you want to keep results in view longer.

So at your leisure read through https://boinc.berkeley.edu/trac/wiki/FileDeleter and https://boinc.berkeley.edu/trac/wiki/DbPurge

(edit: I checked some of my own tasks and see still lots of Unsent. Which can be attributed to having more tasks in queue than you have computers taking them off, plus you still have 200k tasks RTS so adding unsent tasks you'd have to inject them directly into the feeder... anyway, it probably all works as normal)
56) Message boards : Number crunching : Minecraft NVIDIA GPU client engages on already occupied GPU (Message 156)
Posted 2 Jul 2020 by Jord
Post:
Best report this as an issue to BOINC Github at https://github.com/BOINC/boinc/issues because otherwise it'll never be changed.
I co-write and update the user side documentation, only check the project side documentation for language problems. But as long as no one knows there is this problem with the documentation, there's no one who will fix it.
57) Message boards : Number crunching : Credits (Message 154)
Posted 2 Jul 2020 by Jord
Post:
Which of the CreditOptions are you using?
58) Message boards : News : MultiGPU, checkpointing, and another record breaking cactus (22 blocks tall) (Message 148)
Posted 2 Jul 2020 by Jord
Post:
ReCaptcha problem is also keeping people from signing up via the website. Workaround for people with this problem: add the project via BOINC Manager Add Project, this circumvents the captcha.
59) Message boards : Number crunching : AMD RX 5700 XT will not validate (Message 140)
Posted 1 Jul 2020 by Jord
Post:
Yay, finally. I have credit as the new OpenCL 2.0 AMD application ran a task and it validated correctly against one done on an Nvidia GTX 960.
CPU time is still just tens of seconds, not as with the Nvidia app where it's almost as long as the time it runs on the GPU. Now I wonder if it even runs on the GPU for Nvidia, and not on the CPU. But I can't check that as I don't have an Nvidia GPU. ;-)

https://minecraftathome.com/minecrafthome/workunit.php?wuid=1262529 output:
<core_client_version>7.16.7</core_client_version>
<![CDATA[
<stderr_txt>
Received work unit: 265366080896324
Data: n1: 119, n2: 615, n3: 103, di: 2, ch: 12
boinc gpu 0 gpuindex: 0 
No checkpoint to load
Speed: 41.08m/s 
Done
Processed 100000000000 seeds in 2434.086000 seconds
Found seeds: 
01:31:45 (4404): called boinc_finish(0)

</stderr_txt>

(And checkpointing works great!)
60) Questions and Answers : Web site : House keeping (Message 138)
Posted 1 Jul 2020 by Jord
Post:
- I've set up a couple of our guys as moderators, I'll find a few more volunteers and encourage them to stay active. I know you're very active over on the BOINC boards, so I've granted you some access here also.
Thanks, I guess. ;-)
I'm not just active at the BOINC forums, I'm a moderator (and administrator) there as well, I just use a different anonymous account for that. But thanks for the trust. :)
(I also do translation to Dutch for the client, manager and website, even some project's websites. And I update the User Manual and other documentation where necessary. Plus I can do all fun things with issue tickets on BOINC Github)

As for the credit requirement, check out https://boinc.berkeley.edu/trac/wiki/ProtectionFromSpam. Don't use Akismet though, it'll make it very difficult to post URLs, even to your own forums. A lot of the automation (thread locking, removing of spammers etc.) were ideas of mine David Anderson implemented at the BOINC forums, and then when mature enough put out for everyone else.


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