The world of the famous Pack.PNG icon.
Follow the links below to learn more about this project.
Credits Document
Official Seed Reveal Video
SalC1's Explanatory Video
Official Reddit Post
Methodology (incomplete)
Tutorial
This 128x128 icon is considered to be one of the most iconic
Minecraft images, along with the original title screen panorama. It's been in
the game for almost 10 years now and is still present to this day (in one way
or another), but nobody ever knew where it came from, or which seed generated
it. Until finally, after 8 months of hard work by 2 teams of Minecraft experts
and other volunteers, the seed has been found on September 5th 2020 at 4:04AM UTC! Here's everything you need to
know to generate it yourself:
Minecraft version: [JAVA] Alpha 1.2.2 (don't forget to enable historical
versions in the launcher!)
Seed: 3257840388504953787
Hill coordinates: X=116, Z=-31
If you need help with loading that seed, or want
more details on how to replicate the icon yourself, here's a tutorial on how to
do that: https://pastebin.com/CmsEKDev
Also, a quick FAQ:
Q: Can I use anything else than Java?
A: No.
Q: Why is the pig not there?
A: Animals aren't influenced by the seed (in this version)
Q: Why didn't you ask Mojang?
A: Notch & Dinnerbone both tried to help as much as their could, but they
didn't have/remember anything.
Q: Is it really that exact hill? Can it be found anywhere else?
A: It's the only seed and the only location where you will find this perfectly
exact terrain, nowhere else.
Q: What about shadow seeds?
A: Shadow seeds are not in Alpha/Beta versions. If you're confused why the
panorama had 2 seeds, that's something completely different (sister seeds) and
too long to explain.
The story: The search for the seed started back in January 2020 when
Youtuber SalC1 made a video wondering about this picture's origin. This
sparked the interest of the Minecraft seedfinding community and they quickly
got to work. In the following months, they managed to figure out a lot of the
ground work needed to reverse-engineer the random seed Minecraft used to
generate this world, and made all of this possible in the first place. SalC1
already made an update video on
the state of the project a few months ago that you can check out.
Sadly, after those few months of work, they reached somewhat of
a dead end after their method didn't work out, and lost some enthusiasm towards
the project for quite a while. All of this changed, however, when the seed for
the title screen panorama was found. The Minecraft@Home community
that formed around that project brought in new members with fresh ideas, and
the work on pack.png (along with some of the previous members) moved to
continue over there instead. We took a bit of a different approach though. We
tried to recreate the blocks (on a server) and camera perspective (using
regression fitting) as precisely as possible, which with the help of a live overlay enabled us to pinpoint more features
with better accuracy. This disproved some previous assumptions as well as
making new methods possible by being able to determine previously
unrecognizable blocks.
By the middle of august, we already managed to statistically
determine the exact coordinates (using dirt thickness), and so we tried
bruteforcing the seed again (using the waterfall position and the nearby
trees), but just like before, it didn't work. We thought it was due to something
unaccounted for (like a dungeon) that was messing with the generation code's
RNG (in the end it turned out to be an error in the code), so we settled on a
slower, but much more reliable method instead - filtering all the seeds based
on the way the sand and dirt blocks mix together (visible on the beach and
underwater).
While the previous bruteforce search was quick enough to run on
a single PC in the matter of hours, this newer bruteforce would take nearly 1.5
years to search through all of the 2^48 possible Minecraft seeds. That's why,
as you might have already guessed from the name, Minecraft@Home used BOINC again to
utilize the power of distributed computing. With a total of around 3700
volunteers, the whole search took only 3 days to complete, producing just under
700K matching seeds, which were being processed further (by terrain height
matching) on-the-fly on a single PC while new results kept coming in.
We were all anxiously waiting for a match to appear, but all 3
days went by and there was still nothing. The search was almost over with only
a few compute tasks that got left behind, and so many of us gave up hope and
started preparing a search at different coordinates, thinking that was the
error all along. But then suddenly, at 4:04 UTC, this alarm went off, as the pack.png seed was
actually in the last 5% of the seeds searched! There was quite a bit of chaos
as we were under pressure to reveal the seed as quickly as possible, so there
wasn't enough time to make a proper announcement until now.
Please take a look at both lists of the
credits sheet listing everyone who worked on this
project for the past 8 months, as they all truly deserve some recognition.
Additionally, the users "niraami" and "zombie67" were the
lucky ones whose computers processed the final seed during the BOINC bruteforce
search.
Hover over certain images for details.