1)
Message boards :
Number crunching :
No work. Why?
(Message 1288)
Posted 2 Jun 2025 by boysanic Post: Hey folks, This round of work has been completed and we're hard at work crunching the results to produce the next batch of work. We'll let you know when it's ready, but in the meantime, we have the GPU work still. Stronghold Bookfinder is on indefinite hiatus as it is consuming far too much memory. We also will have a new batch of panopale work soon. |
2)
Message boards :
News :
More xoroshigo2 configs
(Message 1273)
Posted 22 May 2025 by boysanic Post: Should be getting more now. I expected tasks to be available immediately last night, but, I did not anticipate that the transitioner would have to go through 10,000 at a time to properly mark them as not needed. So I helped it along :) |
3)
Message boards :
News :
More xoroshigo2 configs
(Message 1268)
Posted 21 May 2025 by boysanic Post: Hi all, I know it has been awhile, but the developer behind the xoroshigo app has created additional configurations to run xoroshigo on to hopefully get the search going in the right direction. The new work is generating now, and I'm cancelling most of the 11 million or so tasks that have not yet been sent. I made sure to exclude those which had one task complete with the validating task remaining, as to not affect partially completed workunits. |
4)
Message boards :
Number crunching :
Stronghold Bookfinder - High Memory Usage
(Message 1256)
Posted 6 May 2025 by boysanic Post: As far as the boinc administration and configuration stuff goes, yeah I've been solo in managing it since I took it over in 2024. Prior to that, at least the last time we had work, others had been admining it and I simply got apps ready to run on boinc. Other folks develop the apps primarily but didn't know how to get them running on boinc. So I fill that gap and handle the day-to-day operations of the boinc environment. There is one other person who manages the virtual hardware that the boinc environment runs on, but he doesn't do much hands on with the boinc environment itself. That said it used to be part of my process back in like 2020-2021 to spin up a separate boinc environment locally to run a test task and see if it succeeds, but I kind of dropped that part of the deployment process once it was just me managing it. You're right that I should be doing that, or at the very least marking as beta at the beginning to limit the spread of potentially bad deployments. I'll mark shbookfinder as beta for when we relaunch it at some point. |
5)
Message boards :
Number crunching :
Stronghold Bookfinder - High Memory Usage
(Message 1254)
Posted 6 May 2025 by boysanic Post: Hi, I ran a task locally before I released it, and it did work. But clearly I missed something in the boinc config. I also did not anticipate the memory usage across these tasks, so I'll bring that to the original developer who wrote the app and see what can be done if anything. Lastly, I'm just one person. Nobody else within the Minecraft@Home community manages this boinc project anymore. I apologize for the inconvenience, and I strive to do better, but it's a little demotivating when my mistakes are met with ridicule. If I'm reading more into your message than you intended, that's my fault. Regardless, tasks for that app are disabled. Scheduler and feeder should be back up shortly. |
6)
Message boards :
Number crunching :
Tasks seem to ignore BOINC calls to suspend or changes to CPU utilization
(Message 1249)
Posted 5 May 2025 by boysanic Post: Hey AnandBhat, This particular issue ended up actually being that I needed to add this line to our job.xml: https://github.com/MinecraftAtHome/minecrafthome/blob/master/images/makeproject/project/apps/xoroshigo2/1.05/aarch64-unknown-linux-gnu__lin-modern/xoroshigo2_job_1.05_aarch64-unknown-linux-gnu.xml#L9C1-L9C25 |
7)
Message boards :
News :
Xoroshigo2 v1.05 - Runtime fix
(Message 1236)
Posted 25 Apr 2025 by boysanic Post: Oh geez... The forum really mangled that message. ![]() |
8)
Message boards :
News :
Xoroshigo2 v1.05 - Runtime fix
(Message 1235)
Posted 25 Apr 2025 by boysanic Post: Take a look at sched_reply_minecraftathome.com_minecrafthome.xml in C:\ProgramData\BOINC What do these values look like? <project_preferences> <resource_share>100</resource_share> <no_cpu>0</no_cpu> <no_ati>0</no_ati> <no_cuda>0</no_cuda> <no_intel_gpu>0</no_intel_gpu> <venue name="work"> <resource_share>100</resource_share> <no_cpu>0</no_cpu> <no_ati>0</no_ati> <no_cuda>0</no_cuda> <no_intel_gpu>0</no_intel_gpu> <project_specific> <apps_selected> <app_id>7</app_id> <app_id>8</app_id> <app_id>10</app_id> <app_id>11</app_id> <app_id>12</app_id> </apps_selected> </project_specific> </venue> </project_preferences> |
9)
Message boards :
News :
Xoroshigo2 v1.05 - Runtime fix
(Message 1234)
Posted 25 Apr 2025 by boysanic Post: Hi, To my knowledge, the only limitation we've put on Windows apps as of late was putting a requirement for Windows 8.1 or above. https://github.com/MinecraftAtHome/minecrafthome/blob/master/images/makeproject/project/plan_class_spec.xml#L27-L31 That said, the host I looked at (id 578) has never retrieved any tasks for Xoroshigo or Xoroshigo2, even prior to that change. Are there any settings on the manager itself that may be preventing these hosts from running CPU work? |
10)
Questions and Answers :
Windows :
Windows 11 ARM support
(Message 1230)
Posted 24 Apr 2025 by boysanic Post: Hi, I'd have to investigate this more, but as of right now, no we don't support Windows on ARM. |
11)
Questions and Answers :
Macintosh :
Apple Silicon Mac support
(Message 1229)
Posted 24 Apr 2025 by boysanic Post: We'd need an app that is built to run on apple's GPU, and right now the only GPU apps we run use CUDA, which is Nvidia specific. I've investigated converting to opencl for loneliest seed but I never fully finished doing that. I might revisit it at some point. For now though the CPU-based app really only runs on CPU cores. |
12)
Message boards :
News :
Xoroshigo2 v1.06 - MacOS
(Message 1220)
Posted 24 Apr 2025 by boysanic Post: M1 almost beats the fastest task time (which was achieved by a 7950X3D) for config 53. (I was using it as a baseline) M4 Pro beats that fastest task time :) |
13)
Questions and Answers :
Macintosh :
Apple Silicon Mac support
(Message 1218)
Posted 23 Apr 2025 by boysanic Post: Hi, We added macos support today for Xoroshigo: https://minecraftathome.com/minecrafthome/forum_thread.php?id=219 Happy crunching! |
14)
Message boards :
News :
Xoroshigo2 v1.06 - MacOS
(Message 1217)
Posted 23 Apr 2025 by boysanic Post: Hi everyone, We've added some new binaries for this project to allow macs to run. Both x86 and ARM64 based macs should run just fine. The linux and windows binaries remain at v1.05, there'd be nothing new for them if we did bump them to 1.06. Macos is on 1.06 because I uncovered a bug in my deployment of the macos binaries and had to use a version bump to replace the old version. Anyway, something interesting I've discovered is that M1 (and really, all apple silicon so far) LOVES these tasks. On a sample mini task, I got 120 seconds on my 12700k, and 61 seconds on my M1 macbook air. On the same sample mini task, one of our project developers tried it on their M4 Pro and got 43 seconds. Of course, that's not perfectly reflective of runtimes, but I expect to see apple silicon based machines top the charts for this app based on these preliminary results. Happy crunching, everyone! |
15)
Message boards :
Number crunching :
New CUDA app?? 1.21.4 Pale Garden Panorama Cracker
(Message 1215)
Posted 22 Apr 2025 by boysanic Post: The data is unfavorable (the groundhog has seen its shadow?), so there will likely be another run after all. We're working on putting that data together and I'll update this thread once it's ready to rock. |
16)
Message boards :
Number crunching :
New CUDA app?? 1.21.4 Pale Garden Panorama Cracker
(Message 1214)
Posted 22 Apr 2025 by boysanic Post: That will depend on the result from this batch. If it's favorable, we may not need more runs of this specific app. But if it's unfavorable, you can expect further runs as we refine the data we're working with. Also - I updated the credit values to 7500... I'm not entirely sure how you're "meant" to update credit but the db values reflect 7500. What I mean is the total shown on your account may be using the 2500 number and I'm not totally sure what the intended way to fix that is :) |
17)
Message boards :
Number crunching :
New CUDA app?? 1.21.4 Pale Garden Panorama Cracker
(Message 1211)
Posted 21 Apr 2025 by boysanic Post: Ha! You're right. I didn't review the credit value :) Most likely I'll bump it to... Around 7500 based on how much quicker these run compared to loneliest seed. Let me know if that sounds a little more fair. |
18)
Message boards :
Number crunching :
New CUDA app?? 1.21.4 Pale Garden Panorama Cracker
(Message 1206)
Posted 21 Apr 2025 by boysanic Post: The good news is that the old task size meant they only ran for a few seconds, so not much was lost there. Apologies nonetheless for yanking the broken ones. BOINC wasn't marking them as cancelled the way I have come to expect so things got a little... Drastic |
19)
Message boards :
News :
New Badges
(Message 1203)
Posted 21 Apr 2025 by boysanic Post: I want to export all our badges, yes. I emailed the folks at statseb.fr and I'm still waiting to hear back. |
20)
Message boards :
News :
New Badges
(Message 1201)
Posted 21 Apr 2025 by boysanic Post: More folks should have the infinite badge now. Initially I only assigned it to people who submitted tasks past deadline, but I've expanded it to folks who submitted any of the tasks with extended runtimes. The badge image itself may change at some point. I'm recognizing they're not easy to tell apart at a glance, so they may get a color to help define each of them. Let me know if you have any feedback |