Posts by zombie67 [MM]

1) Message boards : News : Trailer Thumbnail 2 Crack (CUDA/Nvidia GPU) Released! (Message 689)
Posted 1 Oct 2021 by zombie67 [MM]
Post:
They have found a bug and disabled work distribution until they fix it.


Yes, they did that earlier. Since then, they have released an updated app, and new work. Now we are out of work.

Ah, they just added more work. Nice!
2) Message boards : News : Trailer Thumbnail 2 Crack (CUDA/Nvidia GPU) Released! (Message 687)
Posted 1 Oct 2021 by zombie67 [MM]
Post:
Already out of work?
3) Message boards : News : OneChunk CPU Pre-Announcement (X86_64 & ARM64) (Message 561)
Posted 4 May 2021 by zombie67 [MM]
Post:
I have 5x RP4s attached and ready to go.
4) Message boards : News : From sandy valleys, up to sand dune peaks. Kaktoos rises to the challenge! (Message 483)
Posted 14 Dec 2020 by zombie67 [MM]
Post:
I see the queue of unsent tasks is dwindling. Is that all of this batch? Or does the queue just need to be re-filled?
5) Message boards : Number crunching : Downloads Are Failing (Message 475)
Posted 17 Nov 2020 by zombie67 [MM]
Post:
They said it should be fixed now, over on the discord channel.
6) Message boards : Science : Credits (Message 419)
Posted 3 Aug 2020 by zombie67 [MM]
Post:
Really just a bunch of geeks who threw out a project because they wanted they find out some things about a rather popular game and they are getting other geeks onboard to help out. ;)

That's not how most BOINC crunchers work at all. We're all about credit and run-time stats. It really doesn't matter the goal of the projects for most of us. And for BOINC crunchers, this is serious business. Cost of entry and cost of energy is critical. So those credits and time spent per task are important.
7) Message boards : Number crunching : 197 (0x000000C5) EXIT_TIME_LIMIT_EXCEEDED (Message 416)
Posted 3 Aug 2020 by zombie67 [MM]
Post:
I am getting this occasionally:

exceeded elapsed time limit 662.68 (60000000.00G/90272.25G)</message>


Is the limit 662 seconds? That is way too short.

Also, some of use run multiple tasks at a time, in order to maximize GPU utilization. So individual tasks can take 2-3 times as long to run each, but the overall throughput is higher.

I recommend setting the timeout to be something like 4x.
8) Message boards : Number crunching : Stats not exporting since 25/7/2020 (Message 397)
Posted 31 Jul 2020 by zombie67 [MM]
Post:
I chatted with Chip over on his discord server. He thinks he found the problem, and hopes to have it resolved this evening.
9) Message boards : Number crunching : Can't get work (Message 362)
Posted 24 Jul 2020 by zombie67 [MM]
Post:
Still can't get work.
10) Message boards : Number crunching : Can't get work (Message 317)
Posted 21 Jul 2020 by zombie67 [MM]
Post:
Same. Can't get work. Something changed at the project within the last 24 hours.

90712 minecrafthome 7/21/2020 6:38:43 AM [sched_op] Starting scheduler request
90713 minecrafthome 7/21/2020 6:38:43 AM Sending scheduler request: To fetch work.
90714 minecrafthome 7/21/2020 6:38:43 AM Requesting new tasks for NVIDIA GPU
90715 minecrafthome 7/21/2020 6:38:43 AM [sched_op] CPU work request: 0.00 seconds; 0.00 devices
90716 minecrafthome 7/21/2020 6:38:43 AM [sched_op] NVIDIA GPU work request: 53392.99 seconds; 2.00 devices
90717 minecrafthome 7/21/2020 6:38:45 AM Scheduler request completed: got 0 new tasks
90718 minecrafthome 7/21/2020 6:38:45 AM [sched_op] Server version 715
90719 minecrafthome 7/21/2020 6:38:45 AM Project requested delay of 7 seconds
90720 minecrafthome 7/21/2020 6:38:45 AM [sched_op] Deferring communication for 00:00:07
90721 minecrafthome 7/21/2020 6:38:45 AM [sched_op] Reason: requested by project
11) Message boards : News : That was fast (Message 291)
Posted 18 Jul 2020 by zombie67 [MM]
Post:
Rude!
12) Questions and Answers : Macintosh : OSX app? (Message 245)
Posted 10 Jul 2020 by zombie67 [MM]
Post:
Any chance for an OS X app? MacOS supports both AMD and Intel GPUs. I have an AMD VII that I would like to apply to this project.
13) Message boards : Number crunching : quorum (Message 107)
Posted 29 Jun 2020 by zombie67 [MM]
Post:
Perhaps the issue is made worse by having 230,356 tasks already in the queue ready to send. With a pool that large, it may take many days for the resends to get issued.
14) Message boards : Number crunching : Multi-GPU Support (Message 78)
Posted 28 Jun 2020 by zombie67 [MM]
Post:
FWIWm einstein@home supports intel GPUs. Perhaps ask them?

https://einsteinathome.org/apps.php
15) Message boards : News : We are live (Message 65)
Posted 27 Jun 2020 by zombie67 [MM]
Post:
Until the app gets fixed, for those with multiple GPU systems, add this to your cc_config.xml. That way you can free up the rest of your GPUs to run other projects. You will need to quit/restart BOINC for the changes to take effect.:

<exclude_gpu>
   <url>project_URL</url>
   [<device_num>N</device_num>]
   [<type>NVIDIA|ATI|intel_gpu</type>]
   [<app>appname</app>]
</exclude_gpu>

It runs on GPU "0" of each type by default. So exclude GPUs 1+ for each type of additional GPUs you have in your machine. For example, Here are the entries I have on a Machine with three Nvidia GPUs:

Does that actually work?

It doesn't work here, both general device and project exclusions are ignored by the app.

All GPUs are detected.
6/27/2020 1:24:06 PM	CUDA: NVIDIA GPU 0: GeForce RTX 2080 Ti (driver version 445.75, CUDA version 11.0, compute capability 7.5, 4096MB, 3018MB available, 15276 GFLOPS peak)	
6/27/2020 1:24:06 PM	CUDA: NVIDIA GPU 1: GeForce RTX 2080 Ti (driver version 445.75, CUDA version 11.0, compute capability 7.5, 4096MB, 3018MB available, 15276 GFLOPS peak)	
6/27/2020 1:24:06 PM	OpenCL: NVIDIA GPU 0: GeForce RTX 2080 Ti (driver version 445.75, device version OpenCL 1.2 CUDA, 11264MB, 3018MB available, 15276 GFLOPS peak)	
6/27/2020 1:24:06 PM	OpenCL: NVIDIA GPU 1: GeForce RTX 2080 Ti (driver version 445.75, device version OpenCL 1.2 CUDA, 11264MB, 3018MB available, 15276 GFLOPS peak)	
6/27/2020 1:24:06 PM	OpenCL: AMD/ATI GPU 0: AMD Radeon VII (driver version 2841.19 (PAL,HSAIL), device version OpenCL 2.0 AMD-APP (2841.19), 16192MB, 16192MB available, 13839 GFLOPS peak)	

The project exclusion is correctly read by BOINC:
minecrafthome	6/27/2020 1:24:06 PM	Config: excluded GPU.  Type: NVIDIA.  App: kaktwoos.  Device: 0	

But the app is still running on device 0.

I'm running BOINC 7.14.2. If it's working for other Nvidia users then the AMD card must be confusing things. I haven't had this problem on other projects though.


It is working for me.
In your case, it looks like you have two different GPU 0, one ATI and one Nvidia. In that case, you should be able to exclude one, and run a task only on the other, by using the correct "type" argument. You will also need to have an entry to exclude your GPU 1. Something line this, assuming you want to exclude the Radeon:

 <cc_config> 		
	<options> 
                <exclude_gpu>
                        <url>https://minecraftathome.com/minecrafthome/</url>
                        <type>NVIDIA</type>
                        <device_num>1</device_num>
                        <app>kaktwoos</app>
                </exclude_gpu>
                <exclude_gpu>
                        <url>https://minecraftathome.com/minecrafthome/</url>
                        <type>ATI</type>
                        <device_num>0</device_num>
                        <app>kaktwoos</app>
                </exclude_gpu>
	</options> 
</cc_config> 


Of course, the most important part: You must quit and restart BOINC after making the changed to the cc_config.xml. The actual BOINC client, not just the BOINC manager.

If it's still not working, can you post your cc_config.xml for us to look at?
16) Message boards : News : We are live (Message 36)
Posted 26 Jun 2020 by zombie67 [MM]
Post:
Too bad you can't use that VII, it would be interesting to see how it compares to a 5700 XT.

FWIW, now that I have only one task running on my 2080 Ti at a time, it takes 1960 seconds.

Admin: It would be better if you turned on the "number crunching" sub-forum, so that things like this could be discussed without clogging up the news sub-forum.
17) Message boards : News : We are live (Message 35)
Posted 26 Jun 2020 by zombie67 [MM]
Post:
Until the app gets fixed, for those with multiple GPU systems, add this to your cc_config.xml. That way you can free up the rest of your GPUs to run other projects. You will need to quit/restart BOINC for the changes to take effect.:

<exclude_gpu>
   <url>project_URL</url>
   [<device_num>N</device_num>]
   [<type>NVIDIA|ATI|intel_gpu</type>]
   [<app>appname</app>]
</exclude_gpu>

It runs on GPU "0" of each type by default. So exclude GPUs 1+ for each type of additional GPUs you have in your machine. For example, Here are the entries I have on a Machine with three Nvidia GPUs:

                <exclude_gpu>
                        <url>https://minecraftathome.com/minecrafthome/</url>
                        <type>NVIDIA</type>
                        <device_num>1</device_num>
                        <app>kaktwoos</app>
                </exclude_gpu>
                <exclude_gpu>
                        <url>https://minecraftathome.com/minecrafthome/</url>
                        <type>NVIDIA</type>
                        <device_num>2</device_num>
                        <app>kaktwoos</app>
                </exclude_gpu>

FYI, you can see which GPU is # 0, 1, 2, etc., bu looking at your event log at start up. This is what mine shows for this same machine:

6/25/2020 6:34:42 PM	CUDA: NVIDIA GPU 0: GeForce GTX 1660 Ti (driver version 440.10, CUDA version 10.2, compute capability 7.5, 4096MB, 3972MB available, 11336 GFLOPS peak)	
6/25/2020 6:34:42 PM	CUDA: NVIDIA GPU 1: GeForce GTX 1660 Ti (driver version 440.10, CUDA version 10.2, compute capability 7.5, 4096MB, 3972MB available, 11336 GFLOPS peak)	
6/25/2020 6:34:42 PM	CUDA: NVIDIA GPU 2: Quadro K2000 (driver version 440.10, CUDA version 10.2, compute capability 3.0, 2000MB, 1973MB available, 733 GFLOPS peak)	
6/25/2020 6:34:42 PM	OpenCL: NVIDIA GPU 0: GeForce GTX 1660 Ti (driver version 440.100, device version OpenCL 1.2 CUDA, 5942MB, 3972MB available, 11336 GFLOPS peak)	
6/25/2020 6:34:42 PM	OpenCL: NVIDIA GPU 1: GeForce GTX 1660 Ti (driver version 440.100, device version OpenCL 1.2 CUDA, 5945MB, 3972MB available, 11336 GFLOPS peak)	
6/25/2020 6:34:42 PM	OpenCL: NVIDIA GPU 2: Quadro K2000 (driver version 440.100, device version OpenCL 1.2 CUDA, 2000MB, 1973MB available, 733 GFLOPS peak)	
18) Message boards : News : We are live (Message 33)
Posted 26 Jun 2020 by zombie67 [MM]
Post:
It looks like this project has a similar problem to what SRBase has. A machine with multiple GPUs, all the tasks are running at the same time on just one of the GPUs. And the rest of the GPUs are idle. I am seeing this on all my machines, both Windows and Linux.
19) Message boards : News : We are live (Message 31)
Posted 25 Jun 2020 by zombie67 [MM]
Post:
Can stats export please be turned on?
20) Message boards : News : We are live (Message 30)
Posted 25 Jun 2020 by zombie67 [MM]
Post:
Hi Jord! Yeah, sched_op_debug is enabled. For whatever reason, it doesn't say anything when the issue is the app needs OpenCL, but it's not installed. In any case, that fixed the work fetch problem with the one machine.

For the issue of not completing tasks, maybe that was fixed after all. I should know in an hour or two.


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