Posts by Yavanius

1) Message boards : Number crunching : 197 (0x000000C5) EXIT_TIME_LIMIT_EXCEEDED (Message 424)
Posted 4 Aug 2020 by Yavanius
Post:
First of two. Crash and burn.

Second of two. Okay, less than hour left and POOF. There's 10 hours of computing gone.

Well, it was fun initially...
2) Message boards : Science : Credits (Message 418)
Posted 3 Aug 2020 by Yavanius
Post:
And it pays very poorly in comparison to other GPU projects.


Unlike some other projects, we believe in a level playing field and do not make any changes to the credit calculations which are provided stock by BOINC.

It is 200 credits per gigaFLOP day, this will not change.



Don't know if this has been the default value for BOINC the whole time, but considering how fast computing power is doubling, one actually is earning the same credit in much less time.

Plus this this basically a for-fun project. We're not studying disease or the cosmos or doing AI work. Really just a bunch of geeks who threw out a project because they wanted they find out some things about a rather popular game and they are getting other geeks onboard to help out. ;)
3) Message boards : Number crunching : 197 (0x000000C5) EXIT_TIME_LIMIT_EXCEEDED (Message 417)
Posted 3 Aug 2020 by Yavanius
Post:
Timed out tasks still give us the results up to the point they time out. Usually, timeouts are because the computer took an unreasonably long time to complete a task.
I'm planning on upping the limits even further, but they're already pretty enormous.


That's rather vague... 5 hours isn't exactly pretty enormous.

Yet here, it's double one of those 3 WU roughly: https://minecraftathome.com/minecrafthome/result.php?resultid=2729912 and it didn't timeout.

I'll try another run and see how it turns out. If it bugs out, then I'll wait till you release some new apps. WCG MCM is studying Sarcoma which is a very personal item for me and I don't want to be using cycles that are just gonna end in error.
4) Message boards : Number crunching : 197 (0x000000C5) EXIT_TIME_LIMIT_EXCEEDED (Message 392)
Posted 29 Jul 2020 by Yavanius
Post:
My last 3 all timed out toward the end (I'm not sure how close to the end but definitely last 80-90% completion).

Don't mind helping out, but I could have used those cycles to another project and gotten some points for them too.
5) Message boards : Science : Credits (Message 388)
Posted 28 Jul 2020 by Yavanius
Post:
It's variable based on your actual computation time (not run-time).

If you look at people's results you should be able to get a rough idea of the credit issued.
6) Message boards : Science : Cactus Run & Beyond? (Message 387)
Posted 28 Jul 2020 by Yavanius
Post:
Will the PACK project only be using the original PACK.PNG or will it also utilize the AI upsized image too to aide in the search?
7) Message boards : Number crunching : Can't get work (Message 379)
Posted 25 Jul 2020 by Yavanius
Post:

Need to give you moderator powers there too. The bots can only do some much. Without someone to keep things on track, it turns into a general chat except for the locked channels.
I've still got my training wheels on when it comes to Discord, I don't want to be a moderator there. I'm looking into their channel maybe once a week, usually while waiting for a livestream to start on Youtube and as soon as that does I'm off their channel.[/quote]

I don't like it myself. It has too many quirks. Also, if you don't have an actual account, it will create a new instance of your handle if you leave and come back some time later. I couldn't figure out how to claim my handle (name). It told me to login then told me I already existed...duh. So I had to quit out of it, actually login to Discord and rejoin the channel which created a new Yavanius (if cloning were only so easy).

NOTE:
If you use the web browser to connect, you close the Tab and come back later, it will make you login again...

Incidentally, I only really noticed that misc chat on one of the channels and it wasn't that bad. I've seen much worse chat in general. The actual main development channels are locked to view only.
8) Message boards : Number crunching : Can't get work (Message 376)
Posted 25 Jul 2020 by Yavanius
Post:
I got ahold of Chip via Discord and he's migrated the project to a new more powerful server.

I just got a couple new WUs after the migration, so check to see if you got work. New apps are suppose to be releasing later today too.
9) Message boards : Number crunching : Can't get work (Message 374)
Posted 25 Jul 2020 by Yavanius
Post:
The project admins communicate mostly via their Discord channel. I haven't taken a liking to that yet as it's very confusing for me to try to help one person while 17 others chitter between that in their own discussions. And everyone chimes in, some with completely stupid information.

I wish that admin would take 30 seconds per day to post something about the status of his project via these forums, but alas.


Need to give you moderator powers there too. The bots can only do some much. Without someone to keep things on track, it turns into a general chat except for the locked channels.
10) Message boards : Number crunching : Can't get work (Message 365)
Posted 25 Jul 2020 by Yavanius
Post:
Got some yesterday, cleared out some other work so tried to load up more today. Everything's running and there's tasks, so maybe a moth got in and gummed up the works...
11) Message boards : Number crunching : 197 (0x000000C5) EXIT_TIME_LIMIT_EXCEEDED (Message 352)
Posted 23 Jul 2020 by Yavanius
Post:
Looking through WU history and I got 3 with:

197 (0x000000C5) EXIT_TIME_LIMIT_EXCEEDED


Tasks:
2755896
2751858
2752437
12) Message boards : Number crunching : Can't get work (Message 347)
Posted 22 Jul 2020 by Yavanius
Post:
I apologize for the server crash, as we had a huge increase of users due to the Panorama seed being found, causing various scheduling issues and compounded by tasks being cleaned up improperly by the server.
They're still not being deleted. I still have mention of all tasks since I started this project.


It's mistaking you for a hoarder. ;)
13) Message boards : Number crunching : only one task at a time (Message 346)
Posted 22 Jul 2020 by Yavanius
Post:
This is info on multiple WUs on a GPU from SETI. I've seen similar info on other projects (like Einstein):

https://setiathome.berkeley.edu/forum_thread.php?id=83921#1981291

Different project but the concepts are going to be the same.

There's really no way to know unless you find out if someone has tried running on the same GPU as you have and you will have to monitor the return on time to make sure you aren't actually wasting more time per WU by doing this.

Do note that this put more strain on your GPU, so make sure you have adequate cooling both on your GPU card and your case.

DO post the results of your experimenting to share with others, but make a new thread so it's easier for folks to find.

Yav
14) Message boards : Number crunching : Getting just one task at a time (Message 345)
Posted 22 Jul 2020 by Yavanius
Post:
The getting tasks was part of what I was noting in another post. I wasn't sure if it was the client or the project.

What about in an earlier BOINC version?
15) Message boards : Number crunching : AMD, Intel and Nvidia GPU requirements (Message 312)
Posted 21 Jul 2020 by Yavanius
Post:
I think around DirectX 5 that going forward to newer DirectX would sometimes cause weird things to happen with games. It's been eons since I played games though, so I don't know if that's improved any.

I thought I remember reading about either (or both) OpenGL / OpenCL not being properly supported by the drivers which is why I was unsure.

These days, if stuff doesn't run I sigh (usually blaming Microcrash err... soft) and going looking online to see why it doesn't and hopefully finding a solution. Folding@home seems more sensitive to nVidia driver updates than BOINC projects. Just something in the way Folding@home implements GPU computing.

I'm still curious if it could be explained in layman's terms what Intel and AMD are lacking in supporting OpenCL 1.2 properly that you need to use the newer version. Is this happening on other projects too? I don't have an AMD, and there's a lack of Intel GPU science projects so I haven't done any Intel GPU in a whiles (especially with the nVidia being preferable).

Cheers,

Yav
16) Message boards : Number crunching : AMD, Intel and Nvidia GPU requirements (Message 310)
Posted 20 Jul 2020 by Yavanius
Post:
Might be thinking OpenGL... Can't we just pick one name already? Guess you can't trademark OpenHouse. ;)
17) Message boards : Number crunching : AMD, Intel and Nvidia GPU requirements (Message 308)
Posted 20 Jul 2020 by Yavanius
Post:
Just curious if it ran on the nVidia chip, why did it have a notably longer time crunching?

I didn't try running both at the same time. I ran one chip app than the other so I didn't get to see if they actually both tried to run at the same time.

I'm just wondering if it was intended for the Intel GPU how it got switched over to the nVidia GPU? I know Folding@home that kind of weirdness happens, but I thought BOINC (short of manually hacking your settings) didn't do that?


Also, the Intel/AMD OpenCL 1.2 support, is that a hardware issue or a driver issue?
18) Message boards : Number crunching : Can't get work (Message 307)
Posted 20 Jul 2020 by Yavanius
Post:
Okay, looked backed at your post... Open CL 1.2 for nVidia.

I also see Ty responded and said BOINC >LIED< to me... How DARE it do that! Actually, I recall a long time somewhere BOINC was doing something similar like that for some project.
19) Message boards : Number crunching : Can't get work (Message 306)
Posted 20 Jul 2020 by Yavanius
Post:
Thanks for the flags info. I knew I wasn't going crazy...aside from having a teenage and a 2 year old daughter going on 16. ^_^

I saw the info on the OpenCL 2.0 but 1. I didn't realize the new apps were shortly right after I had those 2 Intel WUs and 2. BOINC reports the 960 OpenCL:

 |  | OpenCL: NVIDIA GPU 0: GeForce GTX 960M (driver version 451.67, device version OpenCL 1.2 CUDA, 2048MB, 1682MB available, 1505 GFLOPS peak)


I'm looking at the task and it says OpenCL so it's a little confusing... am I missing something or else is this something with BOINC reporting info?


Out of curiosity, why the move to OpenCL 2.0. It's been a whiles since I followed GPU crunching so I am not up to speed on the latest (and greatest?) in regards to OpenCL.

TIA!

Yav


P.S. Shouldn't that be posted on the News (as a new topic)?
20) Message boards : Number crunching : AMD, Intel and Nvidia GPU requirements (Message 303)
Posted 20 Jul 2020 by Yavanius
Post:
It ran successfully earlier in July on Intel HD4600:

https://minecraftathome.com/minecrafthome/result.php?resultid=2711899
https://minecraftathome.com/minecrafthome/result.php?resultid=2718844


|  | Processor: 8 GenuineIntel Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz [Family 6 Model 60 Stepping 3]
...
|  | OpenCL: Intel GPU 0: Intel(R) HD Graphics 4600 (driver version 20.19.15.5126, device version OpenCL 1.2, 1630MB, 1630MB available, 192 GFLOPS peak)


Paired with a GTX 960.

Got these right after the fix for the WUs not obeying the GPU run prefs on the client. Haven't got anymore for Intel since then though.


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