Message boards :
Number crunching :
197 (0x000000C5) EXIT_TIME_LIMIT_EXCEEDED
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Send message Joined: 1 Jul 20 Posts: 30 Credit: 69,857 RAC: 0 |
Looking through WU history and I got 3 with: 197 (0x000000C5) EXIT_TIME_LIMIT_EXCEEDED Tasks: 2755896 2751858 2752437 |
Send message Joined: 24 Jun 20 Posts: 26 Credit: 1,106,925 RAC: 0 |
task kaktwoos_2.04_0148_213454727715161_0 exceeded elapsed time limit 2131.29 (60000000.00G/28151.98G)GPU Tesla P100 is too weak for this task :-( |
Send message Joined: 15 Jun 20 Posts: 74 Credit: 19,537,761 RAC: 0 |
A P100 is very decent, and as fast as Vega 56 / 64s for seed mining. I can't tell you why BOINC thinks it should have a timeout, but it's likely not for the reason you expect it to be I've seen if kaktwoos hangs or doesn't provide updates to BOINC, then this timeout kill will be more likely to happen |
Send message Joined: 24 Jun 20 Posts: 26 Credit: 1,106,925 RAC: 0 |
exceeded elapsed time limit 2131.29 (60000000.00G/28151.98G) the reason for this is in the number - 28151.98G, each host has its own task was completed by the hosts with the GPU GTX 1650 and GTX 970 |
Send message Joined: 24 Jun 20 Posts: 26 Credit: 1,106,925 RAC: 0 |
tested on another host. at the start there was a performance value <app_version> <app_name>kaktwoos</app_name> <flops>14600245329561.041016</flops> after receiving WU, the value almost doubled <app_version> <app_name>kaktwoos</app_name> <flops>23668459158711.167969</flops> the new value is received from server along with WU (sched_reply.xml) you greatly overestimate the application performance for some GPUs. or underestimated the overall difficulty of the task (<rsc_fpops_bound>) PS. with 10k active tasks, the number of RTS decreases too slowly. probably a lot of resend tasks |
Send message Joined: 1 Jul 20 Posts: 30 Credit: 69,857 RAC: 0 |
My last 3 all timed out toward the end (I'm not sure how close to the end but definitely last 80-90% completion). Don't mind helping out, but I could have used those cycles to another project and gotten some points for them too. |
Send message Joined: 14 Jun 20 Posts: 78 Credit: 1,321,619 RAC: 0 |
Timed out tasks still give us the results up to the point they time out. Usually, timeouts are because the computer took an unreasonably long time to complete a task. I'm planning on upping the limits even further, but they're already pretty enormous. |
Send message Joined: 24 Jun 20 Posts: 25 Credit: 448,784,541 RAC: 1,938,669 |
I am getting this occasionally: exceeded elapsed time limit 662.68 (60000000.00G/90272.25G)</message> Is the limit 662 seconds? That is way too short. Also, some of use run multiple tasks at a time, in order to maximize GPU utilization. So individual tasks can take 2-3 times as long to run each, but the overall throughput is higher. I recommend setting the timeout to be something like 4x. Reno, NV Team: SETI.USA |
Send message Joined: 1 Jul 20 Posts: 30 Credit: 69,857 RAC: 0 |
Timed out tasks still give us the results up to the point they time out. Usually, timeouts are because the computer took an unreasonably long time to complete a task. That's rather vague... 5 hours isn't exactly pretty enormous. Yet here, it's double one of those 3 WU roughly: https://minecraftathome.com/minecrafthome/result.php?resultid=2729912 and it didn't timeout. I'll try another run and see how it turns out. If it bugs out, then I'll wait till you release some new apps. WCG MCM is studying Sarcoma which is a very personal item for me and I don't want to be using cycles that are just gonna end in error. |
Send message Joined: 1 Jul 20 Posts: 30 Credit: 69,857 RAC: 0 |
First of two. Crash and burn. Second of two. Okay, less than hour left and POOF. There's 10 hours of computing gone. Well, it was fun initially... |