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Number crunching :
Android support
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Send message Joined: 9 Mar 25 Posts: 13 Credit: 24,745,000 RAC: 879,120 ![]() ![]() ![]() |
When will the project get Android support? |
![]() Send message Joined: 21 Jul 20 Posts: 18 Credit: 7,152,364 RAC: 88,337 ![]() ![]() ![]() ![]() ![]() |
Probably never. Not everything that runs on Windows, Linux or Mac can successfully be ported to Android. If it was possible to easily port over, the computing time would probably be in the order of several days to maybe to a week plus for tasks that would run for several hours on a desktop computer. ![]() ![]() |
Send message Joined: 9 Mar 25 Posts: 13 Credit: 24,745,000 RAC: 879,120 ![]() ![]() ![]() |
Thanks for the response. Might not be possible to utilize the Adreno mobile GPU's, but the latest Snapdragon 8 Elite chip has performance on par, if not better, than the latest Iphones. And since you wrote, in the recent post about Apple Silicon support, that the M1 chip, and Apple Silicon CPU's, LOVE the tasks from this project, from the one application that now has support, I would imagine that performance on the latest Android chip, like in my Samsung Galaxy S25, would also be surprisingly good, not to mention very efficient. Well, there are 3 other working Android BOINC projects at the moment, with more WU's that will most likely ever be processed on the platform, but hopefully Minecraft@Home will get Android support one day in the future :) |